LineComponent
open class LineComponent(color: Int, var thicknessDp: Float = Defaults.LINE_COMPONENT_THICKNESS_DP, val shape: Shape = Rectangle, val dynamicShader: DynamicShader? = null, val margins: Dimensions = Dimensions.Empty, val strokeWidthDp: Float = 0.0f, strokeColor: Int = Color.TRANSPARENT) : ShapeComponent
Draws a line.
Constructors
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constructor(color: Int, thicknessDp: Float = Defaults.LINE_COMPONENT_THICKNESS_DP, shape: Shape = Rectangle, dynamicShader: DynamicShader? = null, margins: Dimensions = Dimensions.Empty, strokeWidthDp: Float = 0.0f, strokeColor: Int = Color.TRANSPARENT)
Properties
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color if it’s not Color.TRANSPARENT, and strokeColor otherwise.
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The color of the stroke.
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the thickness of the line.
Functions
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Removes this ShapeComponent’s drop shadow.
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open fun copy(color: Int = this.color, thicknessDp: Float = this.thicknessDp, shape: Shape = this.shape, dynamicShader: DynamicShader? = this.dynamicShader, margins: Dimensions = this.margins, strokeWidthDp: Float = this.strokeWidthDp, strokeColor: Int = this.strokeColor): LineComponent
Creates a new LineComponent based on this one.
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open fun drawHorizontal(context: DrawContext, left: Float, right: Float, centerY: Float, thicknessScale: Float = 1.0f, opacity: Float = 1.0f)
A convenience function for draw that draws the LineComponent horizontally.
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open fun drawVertical(context: DrawContext, top: Float, bottom: Float, centerX: Float, thicknessScale: Float = 1.0f, opacity: Float = 1.0f)
A convenience function for draw that draws the LineComponent vertically.
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open fun fitsInHorizontal(context: DrawContext, left: Float, right: Float, centerY: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent fits horizontally within the given boundingBox with its current thicknessDp.
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open fun fitsInVertical(context: DrawContext, top: Float, bottom: Float, centerX: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent fits vertically within the given boundingBox with its current thicknessDp.
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open fun intersectsVertical(context: DrawContext, top: Float, bottom: Float, centerX: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent vertically intersects the given boundingBox with its current thicknessDp.