ComponentShader
class ComponentShader(component: Component, componentSizeDp: Float, checkeredArrangement: Boolean = true, tileXMode: Shader.TileMode = Shader.TileMode.REPEAT, tileYMode: Shader.TileMode = tileXMode) : CacheableDynamicShader
ComponentShader creates a Shader out of the provided component.
Constructors
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constructor(component: Component, componentSizeDp: Float, checkeredArrangement: Boolean = true, tileXMode: Shader.TileMode = Shader.TileMode.REPEAT, tileYMode: Shader.TileMode = tileXMode)
Functions
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Gets the color of the pixel at the given point. bounds specifies the shaded area.
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open override fun provideShader(context: DrawContext, left: Float, top: Float, right: Float, bottom: Float): Shader