setAxes

fun setAxes(startAxis: AxisRenderer<AxisPosition.Vertical.Start>? = this.startAxis, topAxis: AxisRenderer<AxisPosition.Horizontal.Top>? = this.topAxis, endAxis: AxisRenderer<AxisPosition.Vertical.End>? = this.endAxis, bottomAxis: AxisRenderer<AxisPosition.Horizontal.Bottom>? = this.bottomAxis)

Sets the axes managed by this AxisManager.