LineComponent
open class LineComponent(color: Int, val thicknessDp: Float = Defaults.LINE_COMPONENT_THICKNESS_DP, shape: Shape = Shape.Rectangle, margins: Dimensions = Dimensions.Empty, strokeColor: Int = Color.TRANSPARENT, strokeThicknessDp: Float = 0.0f, shader: DynamicShader? = null, shadow: Shadow? = null) : ShapeComponent
Draws lines.
Parameters
color
the fill color.
shape
the Shape.
margins
the margins.
strokeColor
the stroke color.
strokeThicknessDp
the stroke thickness (in dp).
shader
applied to the fill.
shadow
stores the shadow properties.
Constructors
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constructor(color: Int, thicknessDp: Float = Defaults.LINE_COMPONENT_THICKNESS_DP, shape: Shape = Shape.Rectangle, margins: Dimensions = Dimensions.Empty, strokeColor: Int = Color.TRANSPARENT, strokeThicknessDp: Float = 0.0f, shader: DynamicShader? = null, shadow: Shadow? = null)
Properties
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color if it’s not Color.TRANSPARENT, and strokeColor otherwise.
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the line thickness (in dp).
Functions
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open override fun copy(color: Int, shape: Shape, margins: Dimensions, strokeColor: Int, strokeThicknessDp: Float, shader: DynamicShader?, shadow: Shadow?): LineComponent
open fun copy(color: Int = this.color, thicknessDp: Float = this.thicknessDp, shape: Shape = this.shape, margins: Dimensions = this.margins, strokeColor: Int = this.strokeColor, strokeThicknessDp: Float = this.strokeThicknessDp, shader: DynamicShader? = this.shader, shadow: Shadow? = this.shadow): LineComponent
Creates a new LineComponent based on this one.
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open fun drawHorizontal(context: DrawingContext, left: Float, right: Float, centerY: Float, thicknessScale: Float = 1.0f)
A convenience function for draw that draws the LineComponent horizontally.
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open fun drawVertical(context: DrawingContext, top: Float, bottom: Float, centerX: Float, thicknessScale: Float = 1.0f)
A convenience function for draw that draws the LineComponent vertically.
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open fun fitsInHorizontal(context: DrawingContext, left: Float, right: Float, centerY: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent fits horizontally within the given boundingBox with its current thicknessDp.
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open fun fitsInVertical(context: DrawingContext, top: Float, bottom: Float, centerX: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent fits vertically within the given boundingBox with its current thicknessDp.
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open fun intersectsVertical(context: DrawingContext, top: Float, bottom: Float, centerX: Float, boundingBox: RectF, thicknessScale: Float = 1.0f): Boolean
Checks whether the LineComponent vertically intersects the given boundingBox with its current thicknessDp.